Tuesday, February 28, 2012

A Shot of Nostalgia - Wayne's World on the NES

For the first A Shot of Nostalgia game review, we will be looking at a review I actually wrote about ten years ago on another site I had before Waxing Nostalgic.

I present to you a review of Wayne's World for the NES.






















Party on, readers!


Growing up in the 90's was a fantastic time; we got to experience Saturday Night Live in a somewhat renaissance period in the early part of the decade before the eventual decline of a once great staple of American television. During this period, the standout cast included: Phil Hartman, Chris Rock, Chris Farley, Adam Sandler, Mike Meyers, and Dana Carvey.

"Wayne's World" was a sketch in which the fictional characters of Wayne Campbell (Mike Meyers) and Garth Algar (Dana Carvey) shot a public access show from the basement of Wayne's parents. The opening started and ended with the "Wayne's World" theme song, and the sketches revolved around their discussions about "babes" and bands they liked, while utilizing gimmicks such as the "extreme close-up" camera shot and "dream sequences."

In 1992, the first Wayne's World movie was released upon the world. The second movie came out the following year, and unfortunately 1993 also saw the release of the Wayne's World video game for the NES, SNES, and Game Boy.

Let me start off by saying that the NES version's title screen is... boring. Let me continue by also saying that this game as a whole is frustrating. I honestly do not enjoy anything about this game, and that pains me as I am a fan of the movies and SNL skit.

The collision detection is downright appalling in this game, with enemies being able to hit you while appearing to not even touch you. Wayne's awkward kicks hardly connect against enemies, which is where about half of the frustration comes from.

The other half? The horrible controls.

Some of the platforms you have to jump on appear to be 3Dish, but they actually aren't; you will fall... and fall again because of the loose jump mechanics. The controls just aren't polished enough to be able to make some of the jumps without trying quite a few times. In a game like this, it is imperative that you have decent control over your character to perform the necessary jumps. You feel like you never have complete control over Wayne and Garth.

The character designs and overall level design are just uninspired and quite bland. This game came out in 1993, and this is the best they could do?

Awesome level design, black cats, and flying newspapers. Excellent!

To let you understand my pain, I'll talk about how the programmers thought it would be funny to add the "Top Ten Things Beav Says" cutscene. In a case of pure laziness (I'm going to assume), they use the same statement twice. Come on.

Well "Top Nine Things Beav Says" really. Also, cool cutscene graphic.

I get that trying to adapt a comedy skit-turned-movie into a video game probably isn't the easiest thing to accomplish, but the game is just not fun, nor funny. I wish I could recommend this game because I am a fan, but I just can't. My suggestion is to only buy this game if you're a collector.

*Insert unfunny catchphrase here*


This is an updated version of my 2002 review of Wayne's World for the NES.

1 comments:

NintendoLegend said...

*slow, solemn nod*

Ugly game. Nice write-up, though - thanks!